There is a structure in your decks, and the game lists them in the so-called “regions”. Basically, it’s a way of classifying a deck for more immersion and more understandable gameplay. There are six regions in total at the moment. Let’s look at all of them.
The names of the regions:
- Piltover & Zaun
- Shadow Isles
You can combine a deck of two regions and their champions (a total of 24 champions in the game, 4 per region), which will create a temporary union between them. We have prepared a short description for each region so that you can get an impression of each of them in advance. The official arches are attached.
This region is strong with creatures and powerful spells that are used to slow enemy progress. It can also be conditionally attributed to the side of good.
The region has plenty of sturgeon effects and evasive abilities aimed at reflecting enemy attacks. Abilities are conditionally passive.
Piltover & Zaun
Technically, these are different regions that have come to an agreement and cooperation. They are inventors who use furs (armored vehicles). It’s steampunk.
Extremely aggressive region. Specializes in lightning attacks.
A cold region that uses giant woolly animals.
A creepy region that has become the refuge of no less creepy creatures. They use many of the sacrifices and effects of Last Breath in their actions.